Wednesday, 27 April 2016

COP2: Visual Response Animatic

I have changed the ending of the story for a bit in order to make it more related to the essay and more like a complete story. Basically the story separated into four parts: part 1, 1960's style and and classic scene where the main character is playing in the forest and soon the monster(the male gaze) attack her and swallow her in darkness; part 2, 1990's style, the girl time travel to another time zone and found out that her outlook is changed and she has magical power that could allow her to transform into hero and she wants to fight against the monster but the monster grows a lot stronger; part 3, 2010's style, the main character starts feeling uncomfortable about the change in appearance and constantly being changed into some characters she does not like. She wants to break through this nightmare and realise the only way to escape is to go back in time and be strong to refuse any changes; Part 4, go back to the beginning, she escaped through the time tunnel and wanting to retain her own identity. 

The story is mostly encouraging females in Japan to stand firm to their identity and protect the representation of females characters in films or animations. I hope the animation could show show the unequal and uncomfortable situation female have under powerful male gaze in Japan and how this is directly affected the position of females in Japan. Since local animation is a reflection of the social, I think my visual response is very meaningful but yet too obviously. I am happy with the final animatic and really cannot wait to animate it.

After talking to Mike, he suggests me to animate the first part of the story since the animatic is about 2 minutes long. In the first part of the animation, I would like to mimic the early anime style like Princess Knight that is mentioned in my essay and try to show the different clearly between different style in time.

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