Authorship
is a broad and complex issue that it is hidden within our daily life. Before
this lesson, authorship to me is a subject that is unfamiliar and not closely
related to, however, it is possible to say that author and brands hugely
influence our daily life. In the animation industry, there are a lot of famous
directors and animators whose prestige is attributed to their signature style
and the unique elements of their work. Audience would choose to watch as if
they are purchasing a brand with confidence and which is true because the
success of the authors is the epitome of the wealth of the society. It is also
true that the authorship might suggest new approaches to the issue of the
design process in a profession traditionally associated more with the
communication rather than the origination of messages. (Rock, 1996) quoted from
‘The designer as author’. This might be sometimes happen in the world of
animation where audience or fans blindly admire some animation studio or
‘author’ but do not critically analyse their work in a third-person view.
This can be linked to the essay ‘death of the Author’ written
by Roland Barthes who suggest that ‘The explanation of a work is always sought
in the man or woman who produced it, as if it were always in the end, through the
more or less transparent allegory of the fiction, the voice of a single person,
the author ‘confiding’ in us.’(Barthes, 1968, pg.143) Our society is
traditionally set up as a hierarchy that believed the higher the position in
the society is more important and is more influential so that creating a
‘religion’ is the path to gain believer and hence money. However, the
relationship between the author and the text is changed according to time. In
terms of animation industry, there are new spouts growing silently and the immensely powerful technology has provided a space for them to show their works globally. The reveal of the authors’ names
is not necessarily related to the popularity, as Internet is a social platform,
which automatically accepts opinions from everywhere that is when author is
removed.
There are games in the industry
where players can decide on the story and trigger events that might alter the
ending of the story and this is when the audience collectively decide the ‘meanings’
in the ‘text’ and this is when the author’s view is not as important as the
text itself in this case the content of the game. It might be similar to what
Roland Barthes suggested that ‘the modern scriptor is born simultaneously with
the text, is in no way equipped with a being preceding or exceeding the
writing.’(Barthes, 1968, pg.145) Emotion and experience is a abstract element that is personal and incomparable
therefore the interpretation of the games or animation can not be manipulated
by the author but the content eventually. The space of writing is to be ranged
over, not to pierced (Barthes, 1968, pg.145) and people in different state of the society approach
animation in various ways and this is not attributed to the author but the educational system and the moral
idea of the society makes us who we are.
Barthes, R. (1977) ‘Image Music Text’, London,
Fontana Press
Rock, M. (1996) ‘The Designer as Author’, Eye no 20
vol. 5 1996
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